248,191 research outputs found

    The Least-core and Nucleolus of Path Cooperative Games

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    Cooperative games provide an appropriate framework for fair and stable profit distribution in multiagent systems. In this paper, we study the algorithmic issues on path cooperative games that arise from the situations where some commodity flows through a network. In these games, a coalition of edges or vertices is successful if it enables a path from the source to the sink in the network, and lose otherwise. Based on dual theory of linear programming and the relationship with flow games, we provide the characterizations on the CS-core, least-core and nucleolus of path cooperative games. Furthermore, we show that the least-core and nucleolus are polynomially solvable for path cooperative games defined on both directed and undirected network

    Oligopoly Games With and Without Transferable Technologies

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    In this paper standard oligopolies are interpreted in two ways, namely as oligopolies without transferable technologies and as oligopolies with transferable technologies.From a cooperative point of view this leads to two different classes of cooperative games.We show that cooperative oligopoly games without transferable technologies are convex games and that cooperative oligopoly games with transferable are totally balanced, but not necessarily convex.Oligopolies;cooperative games;convexity;total balancedness

    Learning Cooperative Games

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    This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given mm random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the values of unseen coalitions? We study the PAC learnability of several well-known classes of cooperative games, such as network flow games, threshold task games, and induced subgraph games. We also establish a novel connection between PAC learnability and core stability: for games that are efficiently learnable, it is possible to find payoff divisions that are likely to be stable using a polynomial number of samples.Comment: accepted to IJCAI 201

    A note on the monotonicity and superadditivity of TU cooperative games

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    In this note we make a comparison between the class of monotonic TU cooperative games and the class of superadditive TU cooperative games. We first provide the equivalence between a weakening of the class of su- peradditive TU games and zero-monotonic TU games. Then, we show that zero-monotonic TU games and monotonic TU games are different classes. Finally, we show under which restrictions the classes of superadditive and monotonic TU games can be related.TU cooperative games; superadditivity; monotonicity

    Cooperative Games with Incomplete Information: Some Open Problems

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    This is a brief survey describing some of the recent progress and open problems in the area of cooperative games with incomplete information. We discuss exchange economies, cooperative Bayesian games with orthogonal coalitions, and issues of cooperation in non-cooperative Bayesian games.#

    Max-convex decompositions for cooperative TU games

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    We show that any cooperative TU game is the maximum of a finite collection of convex games. This max-convex decomposition can be refined by using convex games with nonnegative dividends for all coalitions of at least two players. As a consequence of the above results we show that the class of modular games is a set of generators of the distributive lattice of all cooperative TU games. Finally, we characterize zero-monotonic games using a strong max-convex decomposition.zero-monotonic, convex games, lattice, modular games, games, cooperative tu-game

    Cooperative Parrondo's Games

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    We introduce a new family of Parrondo's games of alternating losing strategies in order to get a winning result. In our version of the games we consider an ensemble of players and use "social" rules in which the probabilities of the games are defined in terms of the actual state of the neighbors of a given player.Comment: 4 pages (including 2 figures

    Quantum Cooperative Games

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    We study two forms of a symmetric cooperative game played by three players, one classical and other quantum. In its classical form making a coalition gives advantage to players and they are motivated to do so. However in its quantum form the advantage is lost and players are left with no motivation to make a coalition.Comment: Revised in the light of referee's comments. Submitted to Physics Letters A. LaTex, 9 pages, 1 figure. Parts of this paper are rewritte
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